![]() Open PvP and Optional PvP modes available. Persistent game world! Map items, quest puzzles and world market! Free 2D MMORPG The Major Update 4.5 is out Are you ready for the new content ranging levels 50-800+ Discover the new dwarven mountains and mines and go deep in exploration of their caves. Play with 5 different vocations! Each vocation with unique attributes, weapons and spells! Kakele Online - MMORPG Update 4.5 Bonanza. The bestiary system works like this: Whenever you defeat monsters in the game, you keep track of how many of each type you’ve defeated. Customization! Customize your outfit, build your own house, upgrade your equipment! Welcome to Kakele 4.5, which brings the changes listed below We’ve introduced a new feature called the bestiary based on feedback from players. Kakele is a classic 2D pixel MMORPG based on classic RPG games. New redesigned pixel art graphics, sound and music! Regular updates! The game is in active development with new updates every few months! NO pay to win! Optional ads! Play for FREE! Play to earn! ![]() BTW By doing a game with a different perspective I would lose the effect that you see in the tower in the video.Kakele is a Mobile MMORPG! It is also a 2D MMORPG! It is an iOS MMORPG, a nostalgic multiplayer open world nostalgic top down pixel art real time role playing game. I left a video with the testing I have been doing. The perfect solution would be to find an artist that can draw tibia-like (ortho 45 degree perspective) game assets with the quality like the image above. Kakele Online - MMORPG is a 2D MMORPG It is an old style multiplayer open world nostalgic and classic 2D pixel real. ![]() You would still have floors but the only one you could see is the one you are on and not the ones above / below you like in tibia. So I was wondering if you would play Tibia if the outfit and the map would be top-down like this image with sprites like this ?. Out there are cheap game asset with high quality with top down / isometric perspective but tibia uses a non common one called "Ortho 45 degree perspective" so the only assets that you could find with that perspective on internet are the Tibia's ones (32 / 64px). ![]() The big problem of making a new game is the Game Art (I'm a developer so the code part is doable for me). ![]() I have started working on a side project to create from zero a tibia-like game but with new technologies to be able to use high quality sprites for outfits and the map and I would like to get feedback before taking a path. ![]()
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